Thursday, 24 September 2015

Warhammer Quest Mobile Game Review



Warhammer Quest by Rodeo games, Creators of Carnage and Space Wolf, is a faithful recreation of the revered board game RPG produced by Games Workshop in the 90's. And when I mean faithful I mean faithful, with even the rooms in the game being taken straight from the tiles in the box. In fact the production values practically scream Old World and mid 90's GW's charm which made me both nostalgic and sad at the same time. Fear not, i'm sure an Age of Sigmar game will be announced in due course.



Priced at £4.00 (though i paid half this in a launch sale) Warhammer Quest is not the cheapest of games out there (though if i recall Carnage was around the same amount) but i think it is well worth the money. Of course the content doesn't last forever and that is where the extra payments come in, we will get there in a moment.



The presentation behind the game really is excellent. The core game comes with one province of the Empire encompassing seven towns each with a bespoke quest (some have two) increasing in difficulty. There are also hidden quests dotted around the map which is quite nice. Each of these is faithful in tone to the original quests in the board game, though i don't recall off hand if they are the exact same quests. after leaving each settlement you will be presented with either the bespoke narrative quest or a number of alternative short quests perfect for grinding and leveling up your characters.



Once you enter the dungeon it is pure WHQ goodness. You move and you attack, its all gridded and the whole thing plays as a faithful adaptation of the game with random encounters in corridors and enemies to defeat in every room. The rules are straight out of the game and even the abilities are the same as you level up. Once you have moved all your warriors and attacked it is the monster phase so tactical nous will be required to make sure you get the most out of your turn. For example, once you have attacked you cannot move, but Spells can be used before or after moving. Monsters encountered include Spiders, Bats and Greenskins, No Undead (they are DLC) but there are different variants of each and they are quite tough, a vicious Troll (replacing the Minotaurs from the box) is quite the challenge to defeat.



The random element of the game is also well captured although no dice are seen. This can sometimes be frustrating as your Dwarf  fails to hit his target three times in a row but lets face it, we have all had a bad run of dice rolls from time to time! Overall, it's not too bad but a nasty run of luck can see you struggle as you lose a warrior due to a crucial moment of failure. I found it OK though, failing a few quests but no massive problems once I had leveled up a few times. My time with the game was a great deal of fun. Problem is that time has come to an end. It was a fun 20 hours but i have leveled everybody to 6 or higher (7 is the cap) and completed all the quests in this region.



So what other options do I have? Well, I could try it at the harder difficulty, where warriors stay dead. Problem is there I would really need to purchase extra character packs and at over £2 a pop they would sure stack up quickly if I have to replace characters all the time. Might try it a little later as there are one or two I like the look of. The other option is to purchase additional content. Two other areas of the Empire are available at the princely sum of £4.00 each. One has Savage Orcs and the other Skaven. I lumped for the Skaven one even though it is a little shorter. So far it's more of the same mainly though the quests are a little different. I'm about half way through it and tbh fatigue is starting to kick in, without an antagonist or end game to work towards i'm not sure I can muster the enthusiasm to continue, although there is slightly more of a narrative this time round. Once i get to the end of it i'll have to once again make a  decision regarding the game. Do i abandon it? Restart it? Or fork out once again for an extended fix? Bear in mind that if you pay for all the DLC in the game it will cost  more than most full price console games and about the same as FFGs WHQ contemporary boardgame
Descent which seems like a much more sensible investment.



With high production values and gripping addictive game play there is a LOT to recommend about WHQ. It is authentic and well made with none of the game crashing bugs that plague Space Wolf.
It is easily playable on a phone due to its simple interface and your first few dozen hours with the game will be some of the most fun you have had for some time. It is an all too short lived affair though and although you could play the generic missions ad infiniatum,  i'm sure you would lose interest. To get your fix you will have to pay more. That said the game is in no way Pay to Win in format and I haven't had to purchase additional resources to get through the game. Overall I recommend Warhammer Quest, it is well worth your time, however long that time is.


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